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Medium 1 für Eintrag SelectedLevelActorReference
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Beschreibung

Selected Level Actor Reference is a powerful yet lightweight Unreal Engine plugin that enables you to directly reference specific Actor instances from levels within ordinary Blueprint graphs.

Core Features

  • One-Click Reference Creation: After selecting an Actor in the Level Editor, a "Create Reference to Selected Level Actor" option automatically appears in the right-click menu—simply click to create a reference node in your Blueprint

  • Dual Output Modes:

    • Actor Pin: Provides a runtime-resolved hard reference for immediate use

    • Soft Actor Pin: Provides a soft reference (TSoftObjectPtr) to avoid forced loading, ideal for lazy-loading scenarios

  • Type Safety: Automatically preserves the Actor's complete type information with output pin types matching the target Actor type—no manual casting required

  • Runtime Resolution: Uses FSoftObjectPath to intelligently resolve Actor references at runtime, ensuring correctness across different level loading states

  • Compile-Time Validation: Automatically checks reference validity during Blueprint compilation to catch potential issues early

Use Cases

  • Reference specific lights, triggers, doors, or other objects in the scene from Actor Blueprints or function libraries

  • Rapidly establish Actor interaction relationships within level mechanics

  • Avoid performance-heavy lookup methods like "Get All Actors of Class"

  • Replace tedious manual Blueprint variable assignment workflows

Technical Advantages

  • Zero Learning Curve: Intuitive workflow with seamless Unreal Editor integration

  • Performance-Friendly: Runtime resolution based on paths is more efficient than name-based lookups

  • Supports All Actor Types: Works with everything from base Actors to complex custom classes

  • Non-Invasive: Doesn't modify existing project structure—can be enabled or disabled at any time

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