Modeling Software: Autodesk Maya
Texturing Software: Substance Painter
Workflow: PBR (Metallic/Roughness)
Topology: Clean & optimized
UVs: Properly unwrapped
Textures Included: Base Color, Roughness, Metallic, Normal
Scale: Real-world scale
Ready to use in: Unreal Engine, Unity, Blender, Maya etc.