
Description
Destructible tempered glass system built to provide interactive breakable tempered glass fidelity combined with gameplay functionality - works perfectly as an eye-catching VFX or player / NPC blocker. Extensively tested and production-ready.
It simulates behavior of tempered glass based on high-optimized C++ core with pre calculated shattering patterns, network replication, customizable presets and GPU Niagara powered VFX to cover glass breaking effect.
Perfect for action games, shooters, horror environments, simulations, VR, archviz scenes, and any project that requires believable tempered breakable glass.
╰┈➤ Video trailer
╰┈➤ Executablle demo (Win64)
╰┈➤ Documentation
The system comes with a demo map, examples, glass sources (in Blender), and Blender glass generation tool (Python) to making your custom glass in minutes.
Update 1.2
Significant performance improvements (UE5.6 and above)
Update 1.1:
Cracked Glass Material Improvement
🔻Key Features:
Optimized C++ core code for saving CPU time
UE Point damage support (rifles, shotguns, pistols, etc.) both simple & complex trace are supported
UE Radial damage support (grenades, explosions, shockwaves)
UE Hit detection from any Pawn, projectile or physics object
30+ ready to use glass presets for desktop
30+ optimized low-poly glass variants for mobile & handheld consoles
GPU driven Niagara particles with Distance Field collisions to keep performance on massive glasses
Full network replication (dedicated and listen servers are supported)
Smart weak-segment detection & progressive destruction
Dirt / grime mask support
Pre-cracked state (random or manually defined)
One-shot destruction mode (whole glass will be destroyed within one shot)
Shoot / Hit Detection Event Dispatcher (Blueprint bindable)
Complete studio-grade glass creation pipeline for Blender 4.x included. Generate unlimited unique variations in minutes
Quality sounds fx included
60+ glass sources with Glass generator settings in Blender format included
All the best for your project!














