
Description
Update. Fixed skinning in the legs.
fix root bone
Technical details
Preview Model - https://www.youtube.com/watch?v=Vw1X7o0gZTU&t=15s
Preview Epic Skeleton - https://www.youtube.com/watch?v=ISWOGGGDpUY
You may also be interested in:
Wolfman - body - verts: 9827 faces: 10080 tris: 19604
Hair - Hair can be turned off and on. The default Color is white, so you can change it to any color.
Tail - verts: 2320 faces: 1624 tris: 3248 Back - verts: 10400 faces: 7280 tris: 14560 Hand - verts: 17280 faces: 12096 tris: 24192 Bots - verts: 23760 faces:16632 tris: 33264 Pants - verts: 25440 faces: 17808 tris: 35616 Armpits - verts:1840 faces: 1288 tris: 2576 Beard - verts: 2160 faces:1512 tris: 3024 Head no nose hair - verts: 13101 faces: 9260 tris: 18500 Head nose hair - verts:24141 faces: 16988 tris: 33956
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw,Jaw1, Tail1-Tail6.
Easy Animations retarget in Unreal Engine. Or you can use my animations "х20 Attack (x8) Death (x1) Hit (x2) Idle (x3) Jamp (x2) Run (x1) Walk (x3)"
Facial expressions are included (Morph Targets, Blendshapes). For the eyes.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity,
5 Texture sets - Body, Teeth, Hair, Eyes, Lashes
The model is completely modular, you can remove or add any hair you want.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
The render was made in the program "Marmoset Toolbag". I am not responsible for the difference between Marmoset and Unreal renderers.