转至内容
商品 Ultimate Deck Building Toolkit 的媒体 1

描述

ULTIMATE DECK BUILDING TOOLKIT

Build your next advantage. Bring card authoring, deck composition and a playable reference encounter into your Unreal workflow. Browse a collection, build named decks, save your choices and inspect exactly how each reference effect resolves.

BUILD THE DECK YOU WANT TO PLAY
  • Native in-game deck workshop with search, class filters, card inspection and owned-copy limits.

  • Create, rename and edit multiple named decks. Equip explicitly with Use this deck.

  • Track deck capacity, average energy and a live cost curve as you edit.

  • Reusable validation for capacity, copies, collection ownership, progression and class policies.

AUTHOR. DEAL. STEP THROUGH.
  • Create card and deck Data Assets and load them into the editor workbench.

  • Start with 20 original example card definitions and seeded draws.

  • Play instantly or queue a specific card copy and step through its ordered effects.

  • Inspect damage, block, healing, energy, draw, strength and vulnerable in the reference trace.

  • Calculate opening-hand consistency with the draw-probability utility.

KEEP THE DECKS YOU BUILD

The optional persistence model stores named decks and active selection in versioned local JSON. It validates complete files before loading, preserves unknown card IDs for repair, and uses a recoverable backup during replacement. Your game supplies its catalog, inventory and progression.

CONNECT IT TO YOUR GAME

Use Blueprint-callable session and deck-rule functions, adapt the native C++ workshop model, or feed observed combat events into the optional live trace inspector. The separate example project connects the workshop to a playable single-player encounter.

WHAT IS INCLUDED
  • Full C++ plugin source with Runtime, UI and Editor modules.

  • Card and deck asset types, reference session, rules and probability helpers.

  • Native Slate workshop and optional persistent named-deck model.

  • Editor card workbench and opt-in live trace inspector.

  • 20 original reference cards, English documentation and a separate example project.

BEFORE YOU BUY

Unreal Engine 5.8 / Windows x64. Workshop integration and visual customization require C++; this is not a Blueprint-only UI kit. The included combat model is a one-player, one-enemy reference encounter using the listed effects. Your production combat, inventory, progression, artwork and audio are supplied by your game.


Multiplayer, arbitrary card-rule graphs, automatic GAS integration, card-instance upgrades, cross-engine replay, cloud sync and automated balance recommendations are outside this version. Keyboard and simulated gamepad inputs have been checked; physical-controller acceptance has not been verified.


Editor tools are excluded from packaged games. Runtime APIs run when called, and a visible in-game workshop has normal UI cost. Trace capture defaults off. No external service or third-party plugin is required.

DOCUMENTATION & EXAMPLE

Read the user guide

Get the example project and setup instructions. The example requires installing this plugin separately and compiling its C++ project.
Discord: https://discord.gg/UsjBj73spu

包含格式