
설명
🎬Overview | 🕹️Demo | 💡Example Project | 📚Documentation
Distant Lights is a code plugin that creates proxy lights to dramatically extend light draw distance and optimize dynamic shadow range.
The system operates through a World Subsystem, acting as a world lighting manager accessible from anywhere in Blueprint. Distant Light components can be added to any Blueprint Actor or placed directly in the level as standard Distant light actors — following the familiar Unreal workflow — and they auto‑register in the editor without any additional clicks. For large worlds or zone‑based setups, multiple Distant Lights Managers are supported.
Built-in editor conversion tool allows you to quickly convert already placed lights to Distant Lights.
Time of Day scenarios are supported out of the box with a single Blueprint event, allowing distant and actual light components to be smoothly or instantly blended based on user‑defined time.
Compatible with Point and Spot lights.
Key Features:
- Extended Draw Distance: Significantly increase light draw distance.
- Optimized Shadows: Improves performance by reducing the draw distance of real shadow-casting lights.
- Depth Fog Support: Supports simple depth fog for atmospheric, foggy light effects.
- Instanced Animated Flares: Adds optional, instanced and animated flare meshes for enhanced visuals at distance.
- Instanced Light Meshes: Light and flare meshes are all batched.
- World Partition: Fully supports Unreal's World Partition system.
- High Performance: Written entirely in C++.
- Multiplayer Ready: Full network replication support.
- Blueprint Ready: Friendly for developers who prefer Blueprints.
- Low Storage Footprint: Tiny plugin size.



