Beschreibung
The SF-7 VF101 is a heavy-duty tactical interceptor designed for high-end cinematic and game environments. This asset is built with a rigorous focus on technical optimization and visual storytelling, featuring a rich, weathered aesthetic.
Technical Optimization (Mobile & VR Ready)
Single 4K Texture Set: The entire ship, including the detailed cockpit and engines, is packed into one 4K texture set to minimize draw calls and maximize memory efficiency.
Draw Call Efficiency: Designed for performance-heavy scenes, requiring only one draw call for the entire mesh.
Balanced Topology: 57,312 Triangles / 30,470 Vertices provide a silhouette sharp enough for cinematics while remaining light enough for modern mobile platforms.
UE5 Ready: Fully compatible with Lumen and Nanite, but optimized for the standard forward/deferred renderers used in mobile and VR development.
Plug-and-Play Integration
Single Actor Blueprint: The entire ship is pre-assembled in one easy-to-use Blueprint. Ready for drag-and-drop into any scene.
Animation Library: Includes a set of 10 high-quality Animation Sequences for landing gears, cockpit hatches, and rotor systems.
Ready for Action: All pivots and hierarchy are pre-configured for immediate use in Unreal Engine.
Visual Excellence
Advanced Master Material: Features micro-detail normals, procedural roughness noise, and an interior cubemap for the cockpit to ensure high resolution even at extreme close-ups.
Weathered Realism: Meticulously textured with layers of grime, edge wear, and atmospheric oxidation.
Cinematic Detail: Designed for high-fidelity rendering while maintaining strict performance budgets.
Based on an original concept by Yury Krylou. Used with explicit permission.
Renderings were made in Marmoset.



















