
Beschreibung
PerfCheck is an editor-only Unreal Engine tool that scans your project for common static performance risk patterns and turns them into a clear, actionable report.
It helps you spot things like oversized textures, missing LODs, dense meshes that may benefit from Nanite, high material slot counts, heavy lighting setups, complex collision, crowded maps, and other content patterns that often cause projects to become harder to optimize later.
PerfCheck is built for solo developers, small teams, technical artists, QA workflows, and marketplace sellers who want a fast project health check without setting up a full profiling session first.
The workflow is simple:
Choose a preset, run a scan, review your Performance Risk Score, inspect the findings, adjust rules if needed, scan again, compare results, and export a clean report for yourself, your team, or your clients.
Every finding shows what was detected, the value that triggered it, the rule threshold, why it matters, and a practical recommendation for what to review next.
PerfCheck is not a runtime profiler. It does not measure FPS or frame time, and it does not promise automatic performance gains. It is a static risk scanner designed to help you find common warning signs earlier and make better cleanup decisions.
PerfCheck never modifies, optimizes, deletes, uploads, or transmits your project data. It runs entirely inside the Unreal Editor, has no runtime impact, uses no networking, and stores history and reports locally.
Key FeaturesStatic performance risk scanning for Unreal Engine projects
Clear Performance Risk Score with per-category breakdowns
Texture checks for large textures, 8K usage, and non-power-of-two dimensions
Static mesh checks for missing LODs and dense meshes
Nanite suggestion checks for suitable high-density meshes
Material checks for high material slot counts and map-level material usage
Lighting checks for shadow-casting and movable light counts
Collision checks for complex-as-simple and missing simple collision
Map and actor checks for high actor counts and Blueprint actor counts
Five built-in presets:
Beginner Safe
PC / Console
Mobile / Low Spec
Marketplace Seller
Cinematic / Archviz
Custom editable presets with import and export
Advanced rule editing for severity and score weight
Findings table with search, filters, details, and clear guidance
Ignore and unignore findings without changing assets or maps
Local scan history with before/after comparison
Markdown, CSV, HTML, and PDF report export
Click-to-focus and open assets or maps where supported
Editor-only C++ plugin with no runtime impact
No networking, no telemetry, and no asset modification
Supports Unreal Engine 5.5, 5.6, 5.7, and 5.8
PerfCheck performs static project analysis. It highlights common risk patterns, recommendations, and warnings based on editable rules.
It does not measure runtime FPS, frame time, GPU cost, platform performance, or final shipping performance. Always verify final performance with Unreal Insights, platform tools, packaged builds, and real target hardware.
PerfCheck does not automatically fix or optimize assets. All cleanup decisions stay in your control.







