
Description
This is a Cel/Toon Shader Post-Process Material designed to affordably suit the broadest assortment of scenes, assets, environments, and styles possible.
I am happy to receive feature requests for anything not included or supported, I want this product to be as useful and helpful as possible.
Documentation: https://docs.google.com/document/d/1W4zOYGGaPbTnZxRDsPsu7N2e5vNT_BzB5Vs-YMw2ja8/edit?usp=sharing
This shader supports all "Default Lit" materials including those using Emissive maps, Metallic maps, and Translucency. "Deferred Rendering" is supported, but "Forward Rendering" is NOT.
As of 01/09/25: Versions for UE 4 are no longer updated, if you encounter any issues please let me know and I'll help you solve them as soon as possible!
None of the models used in the preview images are included in this product. All of the environmental assets (except for the glowing battery made by George Hager and the UE4 mannequin) can be found in the "Sci-Fi Kitbash Level Builder" asset pack by Denys Rutkovskyi.