
Description
Asset Import Precheck Pro is an editor-only migration safety tool for Unreal Engine 5.
Before you copy assets from one project to another, it scans the source project's Content folder, analyzes every asset it finds, and shows you what is safe to import, what may conflict, and what would break — all inside a guided 5-step wizard.
Stop blindly migrating assets. Know what breaks before it breaks.
KEY FEATURES
► Smart scan engine — zero setup
Asset Import Precheck Pro automatically detects whether an AssetRegistry.bin is available next to the source project.
• Registry Mode: reads asset classes, hard dependencies, and transitive links directly from the source registry without opening the source project in the editor.
• Filesystem Fallback: if no registry is available, the plugin performs a full recursive .uasset / .umap scan and clearly marks dependency-related checks as skipped.
► Four-tier severity system
Every asset is classified before anything is imported:
• Safe — no issues detected, ready to import
• Warning — minor concern, such as skipped dependency checks or naming risks
• High Risk — name conflict or path collision with assets already present in the target project
• Blocked — required hard dependency is missing from both source and target, so the import would break
► Automatic precheck rules
The plugin automatically runs migration safety checks before import:
• Name conflict check
• Engine name collision check
• Path safety check
• Missing dependency check
► Guided 5-step workflow
1. Pick the source Unreal project folder
2. Review the scanned asset list
3. Inspect color-coded precheck results
4. Choose the target Content folder and import mode
5. Run the migration and review the final report
► Flexible import modes
Choose how conservative the import should be:
• Import All — imports everything that is not Blocked
• Skip Conflicting — skips High Risk assets and imports the rest
• Import Safe Only — imports only assets classified as Safe
► Full migration report + CSV export
Track imported, skipped, and failed assets in a live report and export the results to CSV for documentation, team review, or pipeline audit trails.
► Editor-only, zero runtime overhead
Pure editor-only plugin. No runtime module, no Blueprint classes, no impact on packaged builds or shipped game size.
► Built for Unreal Engine 5.7
Native UE 5.7 plugin built for practical migration prechecks and safer asset import workflows.
DOCUMENTATION & SUPPORT
Documentation:
https://github.com/eXeViruZ/Asset-Import-Precheck-Pro/tree/main/docs
Videos, updates, and tool showcases:
https://www.youtube.com/@HankeUnrealTools
Support, feedback, and community discussion:




