
Açıklama
A stylized fantasy potion bottle with a hollow glass body, a sculpted brushed-copper base, a chain detail and a cork stopper. Modeled in ZBrush, textured in Substance Painter and set up as a ready-to-use Unreal Engine project.
WHAT'S INCLUDED
- Unreal Engine 5.8 project with a demo level
- FBX + textures (Base Color, ORM, Normal), downloadable separately
- 5 meshes, master materials and material instances (copper, cork, glass)
- Clean UVs, one non-overlapping layout per mesh
TECHNICAL DETAILS
- Real-world scale: approx. 20 cm tall (1 unit = 1 cm)
- ~66k triangles in total
- Nanite enabled on the opaque meshes; the glass mesh uses standard rendering
- Textures: 2K PBR (2048 x 2048), ORM packed (R = AO, G = Roughness, B = Metallic)
- Simple collision, one primitive per mesh
- LODs: none
REQUIREMENTS
No additional plugins are required. The project opens with a default Unreal Engine 5.8 installation. Glass materials use Substrate; Nanite is enabled on the opaque meshes only.
NOTES
- The glass material uses Substrate. If it looks wrong, enable Substrate in Project Settings.
- The textures can be freely replaced; UVs are laid out for easy re-texturing.
- The demo level uses the "Cinema Hall" HDRI by Sergej Majboroda (CC0, Poly Haven).





