
Descripción
- Actor Component Logging: List and log all components of a specified actor, providing insights into the actor's composition within the game scene.
- System Time Logging: Capture and log the current system time, useful for timestamping events during gameplay or debugging sessions.
- Actor Quaternion Rotation Logging: Record and log the quaternion rotation of actors, aiding in debugging complex rotational behaviors.
- Actor Location Logging: Log the precise location (X, Y, Z coordinates) of actors, essential for tracking movement and position in the game world.
- Actor Rotation Logging: Document the roll, pitch, and yaw of actor rotations, crucial for analyzing actor orientation and movement.
- Actor Scale Logging: Log the scale of actors, including options for 3D scale and relative 3D scale, to monitor size changes during gameplay.
- Actor Velocity Logging: Track and log the velocity of actors, providing critical data for understanding movement dynamics.
- Actor Lifespan Logging: Record the remaining lifespan of actors, useful for managing timed events or life-cycles within the game.
- Actor Hidden State Logging: Log the hidden state (visible/invisible) of actors, crucial for debugging visibility issues.
- Integer to Binary Conversion and Logging: Convert integers to binary representation and log them, beneficial for low-level debugging and data analysis.
- Custom Message Logging: Allows for logging custom messages, offering flexibility for various logging needs.
- Distance Between Actors Logging: Calculate and log the distance between two actors, useful for proximity-based gameplay mechanics and AI behaviors.




