
Descripción
Skinned – A Terrifyingly Realistic Horror Character
Skinned is a gruesome, high-quality character designed for horror and dark fantasy projects. This grotesque creation features lifelike hanging flesh, realistic weight simulation, and meticulously detailed textures, making it the perfect fit for games, cinematics, or any project that demands a disturbing and visceral visual impact.
Key Features:
✅ AAA-Quality Character – Ultra-detailed, handcrafted design with high-resolution textures.✅ Realistic Soft Body Simulation – Uses advanced physics-based movement for unsettling realism.✅ Fully Rigged & Animated – 100% compatible with Unreal Engine’s Epic Skeleton, ensuring easy integration with existing animations.✅ Cinematic-Ready – Comes with a showcase level featuring optimized lighting and high-end rendering settings.✅ Optimized for Performance – Efficient polygon count and texture maps for seamless gameplay performance.✅ Supports Unreal Engine 5.4 & 5.5+ – Fully functional in the latest versions of Unreal Engine.
Unleash Skinned into your world and bring a new level of terror to your project.
Cinematic Trailer showcasing the character in action : https://www.youtube.com/watch?v=60R5Es4PpZY
Compatibility Trailer with detailed integration proof in UE5 : https://www.youtube.com/watch?v=42Wi1doJY30
This character is rigged using LWS_SkelLetal, a custom skeleton that is fully compatible with the Epic Skeleton. It includes additional bones to enhance animation fidelity and support advanced deformation. Below is a complete list of bones included in the rig:
Main Structure:
root, pelvis, spine_01, spine_02, spine_03, spine_04, spine_05
Arms & Hands:
clavicle_l, upperarm_l, lowerarm_l, hand_l
clavicle_r, upperarm_r, lowerarm_r, hand_r
Twist bones for improved deformation: lowerarm_twist_01_l, lowerarm_twist_02_l, upperarm_twist_01_l, upperarm_twist_02_l (also mirrored for the right arm)
Full finger setup for detailed articulation, including index, middle, ring, pinky, and thumb bones
Legs & Feet:
thigh_l, calf_l, foot_l, ball_l
thigh_r, calf_r, foot_r, ball_r
Twist bones for smoother limb deformation: thigh_twist_01_l, thigh_twist_02_l, calf_twist_01_l, calf_twist_02_l (mirrored for the right leg)
Head & Face:
neck_01, neck_02, head, jaw
Additional Control & IK Bones:
ik_foot_root, ik_foot_l, ik_foot_r, ik_hand_root, ik_hand_gun, ik_hand_l, ik_hand_r
waistparent, shoulderparent_l, shoulderparent_r
This setup ensures high-quality animation and smooth compatibility with Unreal Engine's standard animation workflows.












