
説明
Turret AI System is a fully C++ driven, modular turret Plugin for Unreal Engine 5, designed for developers who need flexible, production ready turret behavior with full network replication.
The system is built around clean C++ architecture with minimal Blueprint usage and is intended for seamless integration into existing UE5 projects. All gameplay logic, AI behavior, targeting, shooting, and replication are implemented in C++. Blueprints are used only for configuration, visuals, and optional debug or cosmetic extensions.
This asset includes a demo level with multiple turret examples, showcasing both standard and experimental setups. All meshes, VFX, and sounds included in the project are placeholders intended for demonstration purposes. Developers are expected to replace them with their own assets.
Demonstration video: https://www.youtube.com/watch?v=YbBN5JJeMiM
Documentation: Documentation
Key features:
Fully C++ based turret AI system
Multiple behavior modes selectable per turret
AI Perception based targeting with Unreal team system support
Optional perception free targeting mode
Hitscan and projectile firing modes
Full multiplayer replication support
Highly configurable shooting, recoil, fire rate, and destruction behavior
Clean component based architecture suitable for extension
The system is designed for shooter games, tower defense, sci-fi environments, base defense mechanics, and any scenario requiring reliable AI controlled turrets.
Key Features
Modular turret Pawn architecture written entirely in C++
AI Controller using Unreal Engine AI Perception
Team based enemy detection via IGenericTeamAgentInterface
Multiple behavior modes:
Patrol and fire
Aggressive random search
Sleeping proximity activated turret
Hard target lock without AI Perception
Ping-pong sweep mode
Hitscan and projectile weapons with spread, falloff, decals, VFX and sounds
Optional feature modules:
Barrel spin animation
Fire rate ramp up and down
Physical recoil with optional animation montage
Barrel ejection on destruction
Fully replicated state, targeting, and firing logic
Designed for easy Blueprint customization without modifying C++ code
Technical details
Engine version: Unreal Engine 5.3+
Primary development versions: UE 5.5 and 5.7
Programming language: C++
Network ready: Yes (full replication)
Blueprints: Used for configuration and visuals only
Platforms: PC and any UE5 supported platform
Earlier UE5 versions (5.0–5.2) may work but are not officially tested.
What's included in the package
Complete C++ source code of the Turret AI System
Multiple example turret Blueprints
Demo level showcasing different turret modes
Example first person character Blueprint
Placeholder meshes, VFX, and sounds
Detailed technical documentation
Important to know before use
Player characters must implement IGenericTeamAgentInterface for AI Perception targeting
A custom Bullet trace channel must be added to project collision settings
Included visual assets are placeholders and intended for demonstration only
Basic understanding of Unreal Engine AI Perception is recommended







