Skip to content
Media 1 for listing Turret AI System - Modular C++
0 comments

Description

Turret AI System is a fully C++ driven, modular turret Plugin for Unreal Engine 5, designed for developers who need flexible, production ready turret behavior with full network replication.

The system is built around clean C++ architecture with minimal Blueprint usage and is intended for seamless integration into existing UE5 projects. All gameplay logic, AI behavior, targeting, shooting, and replication are implemented in C++. Blueprints are used only for configuration, visuals, and optional debug or cosmetic extensions.

This asset includes a demo level with multiple turret examples, showcasing both standard and experimental setups. All meshes, VFX, and sounds included in the project are placeholders intended for demonstration purposes. Developers are expected to replace them with their own assets.

Demonstration video: https://www.youtube.com/watch?v=YbBN5JJeMiM

Documentation: Documentation


Key features:

  • Fully C++ based turret AI system

  • Multiple behavior modes selectable per turret

  • AI Perception based targeting with Unreal team system support

  • Optional perception free targeting mode

  • Hitscan and projectile firing modes

  • Full multiplayer replication support

  • Highly configurable shooting, recoil, fire rate, and destruction behavior

  • Clean component based architecture suitable for extension

The system is designed for shooter games, tower defense, sci-fi environments, base defense mechanics, and any scenario requiring reliable AI controlled turrets.


Key Features

  • Modular turret Pawn architecture written entirely in C++

  • AI Controller using Unreal Engine AI Perception

  • Team based enemy detection via IGenericTeamAgentInterface

  • Multiple behavior modes:

    • Patrol and fire

    • Aggressive random search

    • Sleeping proximity activated turret

    • Hard target lock without AI Perception

    • Ping-pong sweep mode

  • Hitscan and projectile weapons with spread, falloff, decals, VFX and sounds

  • Optional feature modules:

    • Barrel spin animation

    • Fire rate ramp up and down

    • Physical recoil with optional animation montage

    • Barrel ejection on destruction

  • Fully replicated state, targeting, and firing logic

  • Designed for easy Blueprint customization without modifying C++ code

Technical details

  • Engine version: Unreal Engine 5.3+

  • Primary development versions: UE 5.5 and 5.7

  • Programming language: C++

  • Network ready: Yes (full replication)

  • Blueprints: Used for configuration and visuals only

  • Platforms: PC and any UE5 supported platform

Earlier UE5 versions (5.0–5.2) may work but are not officially tested.

What's included in the package

  • Complete C++ source code of the Turret AI System

  • Multiple example turret Blueprints

  • Demo level showcasing different turret modes

  • Example first person character Blueprint

  • Placeholder meshes, VFX, and sounds

  • Detailed technical documentation

Important to know before use

  • Player characters must implement IGenericTeamAgentInterface for AI Perception targeting

  • A custom Bullet trace channel must be added to project collision settings

  • Included visual assets are placeholders and intended for demonstration only

  • Basic understanding of Unreal Engine AI Perception is recommended

Included formats