Skip to content
Media 1 for listing Adaptive Crouch Sense

Description

Adaptive Crouch Sense was created as a modular asset that could be added to a humanoid character that would provide the ability to auto crouch and adjust crouch height under varying height level obstacles. The aim is to enhance gameplay experience in a more dynamic and immersive manner. The system can also provide conventional fixed crouch states and blend between them.

Adaptive Crouching is achieved via blending of animation, or procedurally.

v1 brings a replicated asset.

The asset has been tested in default third person context and with other third party controllers such as Basic Locomotion System and Advanced locomotion Component v2.3. A knowledge of animation blueprints will be required to adapt to your project-specific setup. Further study with the experimental Game Animation Sample (motion matching) is required, please come to discord to discuss.

The asset has been tested with default UE5 mannequins and a metahuman on a SK_Mannequin rig.

Please check out the trailers, demos and documentation and feel free to visit the discord to discuss any concerns:

A demo Map to illustrate both methods of Adaptive Crouch is provided (see below).

Video Trailer.

Documentation.

Third Person Demo.

Discord for Support, feedback and community.

Included formats