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Multimedia 1 dla listy Dobermann Wood Statue

Opis

A finely crafted Dobermann Wood Statue 3D model created with high-quality PBR textures to capture realistic wood grain, surface wear, and subtle varnish reflections. The sculpt emphasizes the elegant anatomy of the Dobermann breed — sharp ears, muscular chest, defined legs, and a poised seated posture. Natural wood tone variations and light aging details enhance authenticity, making it suitable for interior visualization, decorative renders, museum scenes, stylized environments, and game assets. Clean topology and optimized geometry ensure it performs well in both real-time engines and cinematic close-ups.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

    PBR Based:

  5. GLB

  6. GLTF

  7. USDZ

  8. USD

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Dobermann_Wood_Statue_001

  •   Vertices: 2979

  •   Polygons: 3427

  •   Triangles (3-sided): 900

  •   Quads (4-sided): 2527

  •   Rendered Tris: 5954

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 1× 3ds Max scanline Standard material


Textures:

  • 2048x2048 = Dobermann_Wood_Statue_01_Diffuse.png

  • 2048x2048 = Dobermann_Wood_Statue_02_Specular.png

  • 2048x2048 = Dobermann_Wood_Statue_03_Glossiness.png

  • 2048x2048 = Dobermann_Wood_Statue_04_Normal_DirectX.png

  • 2048x2048 = Dobermann_Wood_Statue_04_Normal_OpenGL.png

  • 2048x2048 = Dobermann_Wood_Statue_05_AO.png

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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