
الوصف
Promotion : https://youtu.be/3xhhtTndCK0
Demo : https://drive.google.com/file/d/13sa7KSHKaxPs3JvqusSNSmxD-BCsXoAL/view?usp=sharing
It includes automatic targeting, game options, and an inventory system.
Each required slight modifications, but they were implemented as independent features using actor components. They were designed to allow selection and use of only the needed functionalities.
The inventory system allows you to change the size and number of slots, whether at runtime or during the development stage.
The inventory slots are automatically generated by simply entering numbers, significantly reducing development time.
Additionally, by hiding the equipment slots, you can use an inventory system that feels similar to Resident Evil 4.













