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Ashenmourn is a game-ready dark-fantasy greatsword: a broad scalloped slab blade with a glowing teal rune channel, a ram-horn crossguard with a teal gem, a wrapped leather grip and a faceted gem pommel. What's included - 3 LODs: LOD0 14,988, LOD1 6,998, LOD2 2,500 triangles (all share the same UVs and textures) - FBX for each LOD, plus one FBX with all LODs named Ashenmourn_LOD0 / LOD1 / LOD2 - Blender file with the material already assembled - 5 PBR texture maps, 4096 x 4096 PNG: BaseColor, Metallic, Roughness, Normal (OpenGL), Emission - 1 mesh, 1 material, 1 UV set Technical details - Size 0.1342 x 0.2935 x 0.9828 m, scale 1, origin at world origin - LOD0: 14,988 triangles, 7,472 vertices; closed mesh, all triangles - UV: left and right halves share the same UV space (mirrored), texel density about 68 px/cm at 4096; hard edges follow UV seams; tangents exported (MikkTSpace) - Normal map is OpenGL (Y+). For DirectX engines flip the green channel - Emission map drives the glowing teal rune channel and gems Not included: rig, animation, collision mesh, engine project or Blueprints.

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