
Beschreibung
SimpleAttributes provides a reliable, C++ driven system for defining, tracking, and modifying attributes in your single-player projects. Stop rebuilding attribute systems from scratch. SimpleAttributes gives you a professionally engineered backbone for character and gameplay data, so you can focus entirely on game design.
Built for Every Kind of Game
Whether you’re creating a character-driven RPG, a simulation, or an action game with scalable stats, SimpleAttributes is the unopinionated, data-driven foundation that manages every attribute your project needs, from health, mana, and stamina to custom gameplay variables.
Professional Quality
Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.
C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.
Key Features
Attribute Definitions: Simple to define data asset to automatically create all game attributes. Define as many attributes as your game requires.
Float, Integer, or Bool Attribute Types: Each attribute can be defined as a float, integer, or boolean value to match your gameplay needs.
Subsystem + Components: Control attributes globally or on a per actor basis.
Event-Driven: Implement responsive changes with built-in event handling.
Persistence Support: Ensure data persists across game sessions.
Blueprint & C++ Integration: Easily integrate with both Blueprint and C++ workflows.
Editor UI for Debugging: Includes an optional editor UI to facilitate testing and debugging.
Ideal For
Solo developers and small studios building single-player data-driven games.
Teams that want C++ reliability without rewriting from scratch.
Anyone who values clean architecture, performance, and long-term maintainability.






