
Opis
Note: This plug-in is currently in beta version. While the beta lasts, it is sold at a discounted price.
Gameplay Feedbacks is a plugin created to deliver on-demand visual, auditory and haptic feedbacks in response to player actions, events, or various gameplay mechanics. It is a modular, user-friendly, and highly extensible system designed for seamless integration and customization with both C++ and Blueprints.
Documentation | Demo | Demo Source Project | Video Showcase
Who's it for?
The Gameplay Feedbacks plugin is designed for:
Game developers and technical artists both experienced and novice, who want to enhance the player experience by adding immersive feedback effects to their games. It provides a user-friendly interface and extensive documentation to facilitate the integration of feedbacks into your projects.
Game Designers that want to add juiciness and game feel to their games, by providing a wide range of feedbacks that can be easily configured and customized to suit their specific needs.
Game programmers who want a strong and flexible framework to implement feedbacks in their games, with the ability to extend and customize the system to meet their specific requirements both in C++ and Blueprints.
What's inside?
50+ built-in feedbacks: the plugin comes with a wide variety of pre-built feedbacks that cover most of the common gameplay scenarios, such as transform effects, sound, and haptic feedbacks.
Modular and extensible architecture: the framework is designed to be modular and extensible, allowing developers to easily add new feedbacks or modify existing ones to suit their specific needs.
Custom tick system: the framework includes a custom tick system that allows feedbacks to be updated independently of the game's main tick, ensuring smooth and responsive feedbacks even in performance-critical situations.
Global feedbacks management: the framework provides a dedicated Subsystem that allows developers to easily broadcast feedbacks to multiple actors or components at once.
Photosensitivity support: the framework includes a dedicated Subsystem that allows for filtering feedbacks based on their photosensitivity level, ensuring that players with photosensitivity issues can enjoy the game without discomfort.






