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VIDEO | DOC | SUPPORT | DEMO

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Important Note

This is a Blueprint-based Complete Project. No Visual Studio setup or code compilation is required for normal use.

If the project shows missing class, Blueprint load, or module errors, please make sure the "Plugins" folder is present in the project directory and that the "VoxelCraftKit" support plugin is enabled from Edit > Plugins.

The included support plugin is part of the project setup and must remain inside the project folder for the systems to load correctly.
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Voxel Craft Kit is a complete survival voxel sandbox framework for Unreal Engine 5.8. Open the project, press Play, and you have a working game: an endless procedural block world, building and mining, crafting, creatures, monsters, a sea boss, quests, weather and co-op with friends.

Every system is ready to use from Blueprints and Data Assets. The project you receive is a Blueprint-based Complete Project: open it, press Play, and build your own game in the editor.

Why this kit

  • A whole game, not a tech demo. Main menu, new world screen, save and load, settings, HUD, inventory, map, pause menu.

  • Data driven. Blocks, biomes, items, recipes, creatures, loot, quests and weather are Data Assets you edit in the editor.

  • Built to stay smooth. Chunks are generated and meshed in the background, with weather quality levels.

  • Documented. A full offline manual in HTML ships inside the plugin, with pictures of every system.

What is insideWorld

  • Endless procedural voxel world from a seed: biomes, oceans, rivers, caves, trees, plants and structures

  • Place and break blocks, block cracks, tools with speed and durability

  • North African themed sample world with its own blocks, biomes and buildings, driven by a single world Data Asset

Survival and crafting

  • Health, hunger and thirst, experience, sleeping in beds, respawn

  • Inventory, hotbar, chests, ovens and crafting stations

  • Gear stations: upgrade, imbue with abilities, repair and salvage

  • Melee, bows and arrows, armor and knockback

  • Fishing, food and farming items

  • Survival and Creative modes

Creatures, monsters and a boss

  • 16 animals and insects, each with its own voxel model, 6 animations and voice

  • 8 monsters with spawn rules: day, night, sea, depth of water, limits per kind, loot tables, health bars

  • The Kraken: a multi phase sea boss that passes under your boat, rises with a storm and fights with its arms

  • 3 boats you can ride: rowboat, sailboat and ship

Quests and NPCs

  • NPCs with dialogue, quests with kill, collect and talk objectives, rewards and a quest log

  • In co-op the quests are shared between all players

Climate and weather

  • Day and night cycle with sun, moon and stars

  • Rain, storm with lightning, snow, blizzard, sandstorm and fog, built with Niagara

  • Temperature by biome, snow that settles on the ground, wind

Co-op multiplayer

  • Listen server co-op: one player hosts the world, friends join

  • Join over the local network or with a short game code, no IP address to type

  • Works out of the box without any online service; Steam is optional and can be switched on by you

  • Shared chests, ovens, trees, quests, chat, player list, friends on the map; each player keeps their own inventory and character

Interface

  • Main menu, Play together page, settings, pause menu

  • HUD with vitals, compass, minimap and weather

  • World map, inventory and crafting windows, fishing and dialogue windows

  • Player skins

For developers

  • More than 60 GM console commands to test anything in seconds: weather, time, spawn, teleport, give, quests, co-op

  • Showcase map: one hall that shows every creature and clip, the boss, boats, models, textures and weather effects with labels

  • Editor tools module for building content faster

  • Clean folder layout under one root folder, consistent naming

Technical details

  • Engine: Unreal Engine 5.8

  • Platform: Windows 64 bit (development and target)

  • Project type: Complete Project

  • Primary Workflow: Blueprints and Unreal Engine editor workflows

  • Number of Blueprints: 37

  • Code Compilation Required: No

  • Visual Studio Required: No

  • Included: support plugin required by the project setup

  • Network replicated: yes, listen server co-op

  • Content: 3 maps (Main menu, Gameplay, Showcase), about 1,600 assets

  • Input: keyboard and mouse, Enhanced Input

  • Documentation: included, offline HTML manual

Good to know

  • No Visual Studio setup or code compilation is required for normal use. You only need Unreal Engine 5.8.

  • Co-op was developed and tested as a listen server. Dedicated servers are not included.

  • Some of the art and sounds were made with the help of generative AI tools and then edited by hand.

Updates

This is the first release. More creatures, biomes, structures and systems are planned as free updates for owners of the kit.

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