A lightweight, editor-only blueprint to create static textures directly inside Unreal — with no need for external tools like Photoshop or Substance.
Features:
✅ Bake from textures of; Occlusion / Metallic / Roughness / Displacement / Normal
✅ Includes 2-channel Normal packing presets with adaptive compression settings
✅ Bake Modes: ORM / ORDp / ORMDp / NOR / NR / NDp / NRDp
✅ Automatic name correction, with T_ prefix
✅ Customize:
Built for modular workflows — ideal for artists, tech art tools, and material systems like LayerCraft.
100% free — ready to use in any UE project