
描述
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Each Material comes in 2k resolution and includes base color map, normal map, and RAOH map (roughness, ambient occlusion, and height maps combined in one map. (Red= Roughness, Green= Ambient Occlusion, Blue= Height).
2 Master Materials included:
- Basic Master
- Distance Based Tessellation Master
Adjustable parameters in every Material Instance:
- Texture tile
- Texture rotation
- Roughness intensity
- Normal intensity
- Ambient Occlusion power
Adjustable parameters in every advanced Tessellation material instance:
- Texture tile
- Texture rotation
- Roughness intensity
- Normal intensity
- Ambient Occlusion power
- ON/OFF switch for Tessellation
- ON/OFF switch for use of Distance Field Tessellation
- Displacement and Tessellation Fade Start (Distance in Unreal Units when fade starts)
- Displacement and Tessellation Fade End (Distance in Unreal Units when fade ends)















