
Description
MAJOR FREE UPDATE: Includes 5 complete next-generation animated blood effects powered by DualFlow technique, animated Normal Maps, realistic texture-driven drying, updated materials, reusable Material Functions, Blueprints and new demo content!
NEW UPDATE VIDEO!
UPCOMING VOL.3 PLAYABLE DEMO
VIDEO SHOWCASE
PLAYABLE DEMO
A massive collection of 64 high-fidelity animated blood pools with volumetric shading and dynamic drying features. Designed to match the visceral quality of current-generation AAA survival horror and action titles.
Unlike standard decals, these blood pools feature a custom Volumetric Blood Shader. This simulates liquid depth, making the blood appear darker and more opaque in the center where it is "thicker," and more translucent at the edges. Combined with high-quality Normal/Bump maps, the blood interacts realistically with every scenario, creating believable specular highlights and reflections.
Dynamic Life-Cycle:
Included is a game-ready Blueprint that handles the entire life-cycle of the blood. It controls the animated spread of the pool and features a dynamic drying system, slowly transitioning the material from a fresh, wet gloss to a rough, dried matte finish over time.
Key Features:
AAA Visual Fidelity: Developed by analyzing the gore tech of current-gen console hits to ensure realistic viscosity and color.
Volumetric Shading: Advanced material logic makes the blood look like a volume of liquid, not just a sticker on the floor.
64 Unique Variations: A massive library of texture arrays.
High-Quality Animation: Smoother flow and spread animations compared to Vol. 1.
Physics-Based Rendering: Accurate roughness and normal maps allow for realistic reflections and lighting interaction.
Highly Customizable: Easily tweak parameters via Material Instances:
Flow Speed & Slice control
Normal/Bump Strength
Roughness & Opacity
Edge Falloff & Color
Volume II Improvements:
New: Added Bump Map textures for a "thicker" liquid look.
New: Enhanced texture resolution and compression quality.
New: Smoother and longer animation curves for the spreading effect.
New: Improved reflection logic for wet surfaces.






















