
Description
- Technical characteristics of the model:
VIDEO PREW - https://www.youtube.com/watch?v=zQgueOrz9y4&t=5s
-Easy Animations retarget in Epic Skeleton.
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-Facial expressions are included (Morph Targets, Blendshapes). You can use this model for face mocap (live stream) and conversation animations.
-BlendShape - 52 pieces-
-There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, moving eyebrows.
-Basic hair textures are white so you can easily change them to any color you want._
-Polycount:
- Tail: Verts - 2160, Faces - 1344, Tris - 2688.
- 9 Tails: Verts - 19440, Faces - 12096, Tris - 24192.
- Tail Hair Head: Verts - 2880, Faces - 1792, Tris - 3584.
- Hair Head: Verts - 33215, Faces - 20667, Tris - 41334.
- Ears: Verts - 27526, Faces - 9572, Tris - 10164.
- Katana: Verts - 761, Faces - 766, Tris - 1488.
- Cloth: Verts - 12927, Faces - 12220, Tris - 24204.
- Body, Head, Eyes: Verts - 11359, Faces - 11590, Tris - 22350.
- Umbrella: Verts - 473, Faces - 410, Tris - 770.
- - Full model: Verts - 111502, Faces - 71223, Tris - 132262.
_Facial expressions are included (Morph Targets, Blendshapes).
- PBR Textures Metall/Roughness
- 4K Textures - normal, metallic, roughness, albedo, opacity,
- One complete model consists of 7 materials. Hair, Face, Eyelashes, Jaw, Clothes, Body, Eyes.
- Hair color can be easily changed.
- It has 3 options for face painting. You can choose which one you like best.
The body has a full texture as well as a transparency map. When using custom animations, you can use transparency on the body. The model is completely modular, you can remove or add any part you want._
Tails a have bones. Also, the tail on the head has bones. For Unreal, customized bone physics.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"