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Media 1 for listing RGBAK Master Materials

Description

RGBAK Master Materials

Landscape Master Materials for RGBAK Splatmap Texture systems.

This project differs from the "TS UE4 RGBAK Splatmap Materials" in that this project is fully parameterized Master Materials.

Each Master Material is fully parameterized including textures, tiling, and level multiplier.

Master Material parameters are fully Grouped including Red, Green, Blue, Alpha, Black, Macro, and Material.

These master materials are generic regarding what weightmap is in the splatmap RGBA channels.

Except for the Advanced Master Material which is using Flow, Flat, Steep, Any, K.

Heightmaps, Weightmaps, and RGBAK Splatmaps created with TerreSculptor 2.0.

Download the free TerreSculptor 2.0 software from Demenzun Media for complete Heightmap, Weightmap, Splatmap, Normalmap creation and more.

RGBAK Splatmaps provide a fast lightweight method of multi-texturing perfect for lightweight projects.

RGBAK Splatmaps provide higher quality Landscape texturing than Auto-Materials.

The Master Materials included are:

- Color

- Diffuse

- Diffuse+Normal

- Diffuse+Normal+Specular

- Diffuse+Normal+Specular+Emissive

- Grass

- Advanced for varying complexity

- Auto-Material in two-layer and three-layer types

The Master Materials marked M_<name>_Detail contain Detail textures.

The example maps are using dynamic lighting to decrease the package download size.

Videos:

RGBAK Splatmap Creation

https://youtu.be/gpQm4Z__ZoU

RGBAK Master Materials

https://youtu.be/jFyYWTeABAA

RGBAK Grass

https://youtu.be/7Av5WG0bOcg

RGBAK Paint Layers

https://youtu.be/zjXVkAKAPvA

Versions:

1.0.0 - Initial Release

1.1.0 - Added Detail Textures

1.2.0 - Added Grass and Advanced Materials

1.3.0 - Added Emissive material version

1.4.0 - Added Auto-Material versions

Content Notes:

Heightmaps and splatmaps created by Demenzun Media using our TerreSculptor software.

Heightmaps based on USGS data under Creative Commons Attribution.

Maps and Materials created by Demenzun Media.

Textures marked T_DM_ are created by Demenzun Media.

Textures marked T_3DT_ are public domain non-attribute from 3dtextures.me https://3dtextures.me/about/

Textures marked T_CGB_ are public domain non-attribute from cgbookcase.com https://cgbookcase.com/#about

Maps are using the default Unreal Engine 4 Sky Sphere copyright Epic Games Inc.

Included formats

  • logo of Unreal Engine format