
Açıklama
MetaGoblin is a fully editable MetaHuman-based goblin character designed for Unreal Engine 5.6+.
Built using Epic’s MetaHuman framework, this character is ideal for games, cinematics, virtual production, and real-time storytelling.
MetaGoblin supports the standard MetaHuman skeleton and workflows, making it compatible with MetaHuman animations, Control Rig, and Blueprint-based systems. The character is delivered as a MetaHuman package (.mhpkg) and includes a demo project for quick testing and integration.
Key FeaturesFully editable MetaHuman character
Compatible with MetaHuman skeleton and Control Rig
High-quality skin materials and detailed facial structure
Ready for real-time rendering and cinematics
Blueprint-friendly (no C++ required)
Works with MetaHuman animation assets
Engine Version: Unreal Engine 5.6+
File Format: MetaHuman Package (.mhpkg)
Skeleton: MetaHuman Base Skeleton
Rig: Full MetaHuman rig (face and body)
Animations: Compatible with MetaHuman animations
LOD Support: MetaHuman standard LODs
Platforms: Windows (other platforms supported by UE MetaHuman pipeline)
Fantasy and RPG games
Cinematic sequences
Virtual production
Character prototyping
Educational and demo projects
This product is intended for use with Unreal Engine’s MetaHuman system.
Minor visual differences may occur if extreme body or facial modifications are applied.






