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File multimediali per l'articolo MetaGoblin – Editable MetaHuman Character: 1

Descrizione

MetaGoblin is a fully editable MetaHuman-based goblin character designed for Unreal Engine 5.6+.
Built using Epic’s MetaHuman framework, this character is ideal for games, cinematics, virtual production, and real-time storytelling.

MetaGoblin supports the standard MetaHuman skeleton and workflows, making it compatible with MetaHuman animations, Control Rig, and Blueprint-based systems. The character is delivered as a MetaHuman package (.mhpkg) and includes a demo project for quick testing and integration.

Key Features
  • Fully editable MetaHuman character

  • Compatible with MetaHuman skeleton and Control Rig

  • High-quality skin materials and detailed facial structure

  • Ready for real-time rendering and cinematics

  • Blueprint-friendly (no C++ required)

  • Works with MetaHuman animation assets

Technical Details
  • Engine Version: Unreal Engine 5.6+

  • File Format: MetaHuman Package (.mhpkg)

  • Skeleton: MetaHuman Base Skeleton

  • Rig: Full MetaHuman rig (face and body)

  • Animations: Compatible with MetaHuman animations

  • LOD Support: MetaHuman standard LODs

  • Platforms: Windows (other platforms supported by UE MetaHuman pipeline)

Use Cases
  • Fantasy and RPG games

  • Cinematic sequences

  • Virtual production

  • Character prototyping

  • Educational and demo projects

Notes

This product is intended for use with Unreal Engine’s MetaHuman system.
Minor visual differences may occur if extreme body or facial modifications are applied.

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