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Fog Area ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿ“š Documentation

Fog Area is a handy, blueprint-based tool that adds procedural, noise-driven local fog to your scenes. It is easy to use and highly customizable. The package includes pre-baked noise textures for optimized runtime performance. The core fog shader supports two types of local volumes: sphere and box.

Features:

  • Lightweight

  • Self-shadows

  • Distance fields

  • Light shafts from a single directional light (sun)

  • Dynamic and static materials

  • Traces the underlying surface to align fog with the ground

Note: Environment excluded. Images were created using the Landscape Mountains project from Epic Games.

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