
الوصف
An Unreal Engine plugin that creates lighting environments Blueprint from a HDRI sphere texture.
Choice of the lighting environment Blueprints to make; one for the game runtime, the other for the path-traced movie production.
Material Emissive only, suitable for path-trace renderer production.
Converts the brightest part to a Directional Light, best used for normal and Lumen lighting.
Automation of Sky Light Recapture even with no sky atmosphere in the level.
This plugin has been made in the collaborative research project of Bandai Namco Studios Inc. and Tokyo University of Technology.
TrueHDRI project frontpage: https://www.bandainamcostudios.com/en/projects/truehdri
Changelog:[v1.2.1]
Added an ability to set a static Exposure Value for each lighting environments.
Changelog:[v1.2]
The Lighting Rig Creation function has been reworked to be able to run asynchronously.
The Lighting Rig Creation batch processes can now be cancelled midway.
Fixed a bug where an abstract Lighting Rig Blueprint class was selectable in Current Lighting Environment.