
説明
Realistic Female Arms - Customizable Edition for Blender
Realistic female arms for Blender Cycles with a complete customization system - skin tone sliders, PSD tattoo and nail templates, multiresolution sculpt with 8K displacement, and full AXIS Rig (Rigify-based). Blender-native, no other format exports.
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Same cinematic multiresolution sculpt as the standard edition, with full artistic control over skin tone, tattoos, and nails. Edit PSD templates in Photoshop and the changes reflect live in Blender. 548K polygons at full multires, 8K displacement, 4K PBR textures, full AXIS Rig (Rigify-based) with IK/FK.
Topology
Base mesh: 8,586 verts / 17,120 tris
Multires mesh: 548,034 verts / 1,095,680 tris (level 3)
Multiresolution modifier, 3 levels of sculpt detail
Quad-only, no n-gons, organized UVs
Textures (PBR)
8K: Displacement, Normal
4K: Albedo, Roughness, Specular
Optimized for physically-accurate shading in Cycles
Customization
Skin tone sliders with presets: Albino, Tan, Ebony, and more
Independent palm and knuckle brightness adjustment
Tattoo system: editable PSD template (Arms_Template.psd), tint, bump, and blend strength controls
Nail system: editable PSD template (Nails_Template.psd), independent color and style per hand, relief and gloss control
AXIS Rig (Rigify-based)
IK/FK for arms and partial torso
Bone-driven shapekey corrections for smooth deformation
Organized bone layers and constraints
AXIS Panel
Included free with every AXIS model. A rig control interface embedded directly in Blender's N-panel.
IK/FK switching and snap (transfer poses between IK and FK without visual displacement)
Pose tools: reset, copy, paste, mirror, bilateral flip
Viewport simplify toggle with subdivision and particle density controls
Rig selector for multi-character scenes
Bone group visibility toggles
Auto-update checker
Hair
Particle Hair with Children for realistic arm hair
Editable hair materials optimized for Cycles
Materials
Principled BSDF, fully editable grouped node networks
Material zones: arms, tattoos, nails
AXIS Core Addon
Retarget and bake Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations directly onto AXIS rigs. Sold separately.
Requirements
Blender 4.0 or higher
Rigify (included with Blender)
Photoshop or compatible software for editing PSD templates
Files Included
Blender/.blend - textures linked externally (not embedded)
Blender/textures/ - texture files + PSD templates (must stay next to the .blend file)
Backup_Files. zip - textures backup + AXIS_Panel. py backup
Important: the textures/ folder must remain next to the .blend file inside the Blender/ folder. Do not move or rename either.
Part of the OMNIA series. Browse the full series on my profile.












