
الوصف
Number of Unique Meshes: 24
Vertex Count: 57,192 - 82,934 per mesh (1,627,052 total)
Collision: Yes - custom UCX convex hulls, one per mesh, 40 - 158 triangles
LODs: No
Number of LODs: LOD0 only. Nanite is enabled on all 24 meshes and handles
level of detail at runtime. Each mesh also carries an automatically generated
Nanite fallback of 2,600 - 7,322 triangles.
Rigged: No
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 0
Vertex Counts of Characters: 0
Animated: No
Number of Animations: 0
Animation Types (Root Motion/In-place): NO
Number of Materials: 24
Number of Material Instances: 0
Number of Textures: 96
Texture Resolutions: 2048x2048 (all 96 textures)
Supported Development Platforms: Windows (Yes), Mac (Yes)
Documentation Link: included in the project under Documentation/ -
README_FIRST.txt, Asset List.txt and one technical sheet per prop
Important/Additional Notes: Nanite is enabled on all 24 static meshes and
requires Shader Model 6. The project already ships with Default RHI set to
DirectX 12 and D3D12 Targeted Shader Formats set to SM6 (Project Settings >
Platforms > Windows). If the meshes are migrated into a project still
targeting SM5, enable SM6 there or disable Nanite per mesh. Two UV channels
per mesh: channel 0 texture UVs (non-overlapping, inside 0-1), channel 1
lightmap UVs generated at 64 px minimum. Real-world scale in centimetres,
Z-up, transforms applied, pivot at the bottom centre of the bounding box.
No blueprints, no C++, no plugins, no third-party content.





















