
描述
A customizable mug mockup designed with clean geometry and optimized topology for efficient real-time performance and high-quality product visualization.
The asset represents a versatile mug model suitable for branding previews, product visualization, advertising scenes, design mockups, and real-time applications requiring flexible customization.
The geometry was carefully structured to preserve a smooth silhouette while maintaining efficient topology, allowing the asset to work well in both real-time environments and high-quality close-up renders.
A fully editable texture template is included, allowing users to easily customize colors, images, logos, and surface finish.
Technical Information
Real-world scale: Yes
Mug Dimensions: 0.125 m (Width – X) × 0.093 m (Depth – Y) × 0.101 m (Height – Z)
Geometry Versions:
Low Poly Geometry: 2,000 vertices | 6,000 edges | 4,000 faces | 4,000 triangles
Mid Poly Geometry: 8,000 vertices | 24,000 edges | 16,000 faces | 16,000 triangles
High Poly Geometry: 32,000 vertices | 96,000 edges | 64,000 faces | 64,000 triangles
Geometry: Clean and optimized topology
Object structure: Single object (Mug)
UVs: Single UV Map (non-overlapping)
Editable Areas: Outside, Inside, Bottom, Inside Bottom, Handle
Materials: 1
Texture Atlas: 1 (fully customizable)
Texture Maps: 4 (BaseColor, Roughness, Normal, Metallic)
Texture System:
Editable template included for customization
Template formats: PSD, Affinity Photo
Users can easily modify: Base Color, Roughness, Images / Logos, Surface Finish
Included formats: BLEND, GLB, GLTF, FBX
Additional Notes
The included template allows users to create textures at any resolution depending on project requirements
The asset uses a single material and single texture atlas for efficient real-time performance in games and interactive applications
UV layout is clean and organized to simplify texture editing and image placement
Preview renders were created using the original Blender production setup
The included .blend file contains the complete non-destructive production setup, including modifiers and the original organized workflow used during development
Textures can be edited directly using the included PSD or Affinity Photo templates, which provide the most complete control over the customization system. It is also possible to modify the included PNG texture maps directly if preferred
Exported formats contain applied geometry and materials and are optimized for FBX, GLB and GLTF workflows










