
Beschreibung
This asset is designed to simulate various bridge spawning systems
Video Showcase
Documentation
The bridge spawning variations are fully adjustable by the user as well as bridge planks materials and geometrical constrains.
Bridge planks appearance types:
Fall Down - Planks are falling down from the sky;
Rise Up - Planks are rising up from the bottom;
Scale Up - Planks are scaled up;
Planks rotation types:
Rotate around axises: X, Y, Z, XY, XZ, YZ ;
Clockwise and Counterclockwise directions;
Easing adjustments for various easing curves including Blend Exponent and Number Of Steps for appropriate curives.
Bouncing is fully adjustable by next options:
Frequency - oscillations per second;
Amount - bounce height relative to move distance;
Decay Rate - bounce decay speed;
Can set the bridge to be of disappearing type (for both directions).
Overall adjustable settings:
Bridge width and length;
Planks width and thickness;
Spawn speed;
Stagger factor - when next plank will move after previous one has already started;
Appearance/Disappearance constrains - how close player should be to make bridge appear/disappear;
and many many more...
You can set up your own SOUND (during bridge appearing or disappearing) for every plank.
Also supports camera shake logic and all its adjustable parameters.
100% blueprints.
Additional notes:
Blueprints are fully commented, clearly understandable and variables organised;
Easy to substitude your own mesh (or even separate blueprint actor) for every plank;
Watch video to see more;
P.S:
Especially excellent for platformer-type games.







