
説明
Fox Actor - actor utility toolkit for everyday gameplay work.
Find, sort, batch-process and safely
move actors with a single Blueprint node — and drop in ready-made Interaction and Combat interfaces without rolling your own boilerplate.
Full documentation: https://alchemy-fox.de/actor/
Support: [email protected]
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WHAT'S INCLUDED
48 Blueprint Nodes | 2 Gameplay Interfaces | Spatial Queries | Visibility & Line-of-Sight | Batch Operations | Component Helpers | Full C++ Source
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FEATURE CATEGORIES
▸ Queries (5 Nodes) GetActorsByComponentClass, GetActorsByTagInRadius, GetActorsInBox, GetActorsInCone, GetNClosestActors
▸ Components (7 Nodes) AddComponentAtRuntime, CopyComponentProperties, CountAttachedActors, GetAllComponentsByTag, GetComponentByTag, HasComponentOfClass, RemoveComponentByClass
▸ Hierarchy (3 Nodes) GetAllAttachedActorsRecursive, GetRootActor, GetSiblings
▸ Interaction (10 Nodes) CanInteract, FocusInteractable, GetBestInteractable, GetInteractablesInRange, GetInteractionText, IsInteractable, OnFocusBegin, OnFocusEnd, OnInteract, TryInteract
▸ Combat (5 Nodes) ClearAttackTarget, GetAttackTarget, GetAttackingActors, IsBeingAttacked, SetAttackTarget
▸ State (6 Nodes) FreezeActor, RestoreTransform, SetActorEnabled, SnapshotTransform, SwapActorLocations, TeleportActorSafe
▸ Visibility (7 Nodes) GetActorsInLineOfSight, GetActorsOnScreen, GetVisibleActorsFromArray, IsActorInViewFrustum, IsActorOccluded, IsActorOnScreenExtended, IsActorVisibleToActor
▸ Batch (5 Nodes) DestroyActorsBatch, GetActorsSortedByDistance, PartitionActors, SetActorsEnabledBatch, TeleportActorsToLocations
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KEY FEATURES
Drop-In Interfaces — Two combat-ready interfaces with full BP support
Spatial Picking — Cone, box, radius and N-closest queries in one call
Batch-Safe — Enable/disable/teleport/destroy whole arrays at once
View-Frustum & Occlusion — Production-grade visibility helpers
Safe Teleport — Collision-aware location swap that won't break navigation
Snapshot/Restore — One-call transform save+restore for puzzles, undo, replays
Tag- and Class-Based — Every component helper supports both lookup styles
Zero Setup — No subsystem to initialize, no boot-time cost
Networking-Friendly — Interfaces are server-authoritative by default
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BLUEPRINT NODES
Queries — GetActorsByComponentClass, GetActorsByTagInRadius, GetActorsInBox, GetActorsInCone, GetNClosestActors
Components — AddComponentAtRuntime, CopyComponentProperties, CountAttachedActors, GetAllComponentsByTag, GetComponentByTag, HasComponentOfClass, RemoveComponentByClass
Hierarchy — GetAllAttachedActorsRecursive, GetRootActor, GetSiblings
Interaction — CanInteract, FocusInteractable, GetBestInteractable, GetInteractablesInRange, GetInteractionText, IsInteractable, OnFocusBegin, OnFocusEnd, OnInteract, TryInteract
Combat — ClearAttackTarget, GetAttackTarget, GetAttackingActors, IsBeingAttacked, SetAttackTarget
State — FreezeActor, RestoreTransform, SetActorEnabled, SnapshotTransform, SwapActorLocations, TeleportActorSafe
Visibility — GetActorsInLineOfSight, GetActorsOnScreen, GetVisibleActorsFromArray, IsActorInViewFrustum, IsActorOccluded, IsActorOnScreenExtended, IsActorVisibleToActor
Batch — DestroyActorsBatch, GetActorsSortedByDistance, PartitionActors, SetActorsEnabledBatch, TeleportActorsToLocations
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TECHNICAL DETAILS
Engine: Unreal Engine 5.2-5.4, 5.6-5.7
Type: Code Plugin (C++)
Dependencies: None (engine modules only)
Platforms: Windows (Win64)
Full C++ source code included
All nodes have detailed tooltips
Integrates seamlessly into existing projects — no setup, no subsystem boot
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DOCUMENTATION & SUPPORT Full documentation with setup guide, node reference, and examples: https://alchemy-fox.de/actor/
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MISSING A FEATURE? Feature requests are welcome! If you need a specific query, helper, or integration that is not included yet, let us know. We actively review requests and will include useful additions in future updates. Send your request to [email protected] with a short description.
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By Alchemy Fox Studio





