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Media 1 for listing Fox Actor — Actor Queries, Components, Combat & Interaction Toolkit
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Description

Fox Actor - actor utility toolkit for everyday gameplay work.

Find, sort, batch-process and safely

move actors with a single Blueprint node — and drop in ready-made Interaction and Combat interfaces without rolling your own boilerplate.

Full documentation: https://alchemy-fox.de/actor/

Support: [email protected]

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WHAT'S INCLUDED

48 Blueprint Nodes | 2 Gameplay Interfaces | Spatial Queries | Visibility & Line-of-Sight | Batch Operations | Component Helpers | Full C++ Source

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FEATURE CATEGORIES

Queries (5 Nodes) GetActorsByComponentClass, GetActorsByTagInRadius, GetActorsInBox, GetActorsInCone, GetNClosestActors

Components (7 Nodes) AddComponentAtRuntime, CopyComponentProperties, CountAttachedActors, GetAllComponentsByTag, GetComponentByTag, HasComponentOfClass, RemoveComponentByClass

Hierarchy (3 Nodes) GetAllAttachedActorsRecursive, GetRootActor, GetSiblings

Interaction (10 Nodes) CanInteract, FocusInteractable, GetBestInteractable, GetInteractablesInRange, GetInteractionText, IsInteractable, OnFocusBegin, OnFocusEnd, OnInteract, TryInteract

Combat (5 Nodes) ClearAttackTarget, GetAttackTarget, GetAttackingActors, IsBeingAttacked, SetAttackTarget

State (6 Nodes) FreezeActor, RestoreTransform, SetActorEnabled, SnapshotTransform, SwapActorLocations, TeleportActorSafe

Visibility (7 Nodes) GetActorsInLineOfSight, GetActorsOnScreen, GetVisibleActorsFromArray, IsActorInViewFrustum, IsActorOccluded, IsActorOnScreenExtended, IsActorVisibleToActor

Batch (5 Nodes) DestroyActorsBatch, GetActorsSortedByDistance, PartitionActors, SetActorsEnabledBatch, TeleportActorsToLocations

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KEY FEATURES

Drop-In Interfaces — Two combat-ready interfaces with full BP support

Spatial Picking — Cone, box, radius and N-closest queries in one call

Batch-Safe — Enable/disable/teleport/destroy whole arrays at once

View-Frustum & Occlusion — Production-grade visibility helpers

Safe Teleport — Collision-aware location swap that won't break navigation

Snapshot/Restore — One-call transform save+restore for puzzles, undo, replays

Tag- and Class-Based — Every component helper supports both lookup styles

Zero Setup — No subsystem to initialize, no boot-time cost

Networking-Friendly — Interfaces are server-authoritative by default

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BLUEPRINT NODES

Queries — GetActorsByComponentClass, GetActorsByTagInRadius, GetActorsInBox, GetActorsInCone, GetNClosestActors

Components — AddComponentAtRuntime, CopyComponentProperties, CountAttachedActors, GetAllComponentsByTag, GetComponentByTag, HasComponentOfClass, RemoveComponentByClass

Hierarchy — GetAllAttachedActorsRecursive, GetRootActor, GetSiblings

Interaction — CanInteract, FocusInteractable, GetBestInteractable, GetInteractablesInRange, GetInteractionText, IsInteractable, OnFocusBegin, OnFocusEnd, OnInteract, TryInteract

Combat — ClearAttackTarget, GetAttackTarget, GetAttackingActors, IsBeingAttacked, SetAttackTarget

State — FreezeActor, RestoreTransform, SetActorEnabled, SnapshotTransform, SwapActorLocations, TeleportActorSafe

Visibility — GetActorsInLineOfSight, GetActorsOnScreen, GetVisibleActorsFromArray, IsActorInViewFrustum, IsActorOccluded, IsActorOnScreenExtended, IsActorVisibleToActor

Batch — DestroyActorsBatch, GetActorsSortedByDistance, PartitionActors, SetActorsEnabledBatch, TeleportActorsToLocations

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TECHNICAL DETAILS

Engine: Unreal Engine 5.2-5.4, 5.6-5.7

Type: Code Plugin (C++)

Dependencies: None (engine modules only)

Platforms: Windows (Win64)

Full C++ source code included

All nodes have detailed tooltips

Integrates seamlessly into existing projects — no setup, no subsystem boot

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DOCUMENTATION & SUPPORT Full documentation with setup guide, node reference, and examples: https://alchemy-fox.de/actor/

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MISSING A FEATURE? Feature requests are welcome! If you need a specific query, helper, or integration that is not included yet, let us know. We actively review requests and will include useful additions in future updates. Send your request to [email protected] with a short description.

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By Alchemy Fox Studio

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