描述
🏹 Build the bow you want by changing settings, not rewriting the system.
🎥 Trailer | 🎮 Demo Download | ▶ Demo Play-through | 📖 Overview | 💬 Support
Third Person Archery is a replicated, Blueprint-only archery system built around a configurable Bow Master actor. Create a child Blueprint, tune the settings and shape the bow behavior around your game.
I originally built the archery system for Aron's Adventure. After receiving a lot of questions from developers who wanted a similar setup, I turned it into a flexible Marketplace pack. The goal is still simple: give you a strong starting point that is readable, adjustable and yours to extend.
⭐ Why Use It?
Start from a working archery framework: Avoid rebuilding aiming, drawing and firing.
Tune behavior through settings: Most variations come from changing bools and floats.
Support mouse, keyboard and controller: Use controller-aware UI and aim assist.
Use it in multiplayer: The archery system is replicated.
Stay in Blueprint: The system is readable and designed to be extended.
✨ Key Features
Instant fire or draw-and-release firing
Always aim, toggle aim or hold-to-aim modes
Optional quiver and quiver-animation behavior
Configurable UI
Controller aim assist and automatic controller detection
Optional slow motion while aiming or drawing
Camera effects for different bow stages
Configurable range, damage and related values
Damage numbers
Basic AI wave spawner and example zombie AI
📦 What's Included
The project contains 40 Blueprints, the Bow Master system, UI and controller handling, damage-number support, an AI wave-spawner example and demonstration AI.
⚠️ Important
The included controller detection distinguishes controller input from mouse and keyboard. Differentiating individual controller families, such as Xbox versus PlayStation, requires additional work.
The pack uses Epic's free Paragon assets; Sparrow animations make up a large part of the included animation set.
📚 Documentation & Support
Use the trailer, playable demo, demo play-through and overview for the fastest tour. A tutorial for using another player character and Discord support are also available. Reviews and older questions are available on Orbital Market.Check out all pack reviews and questions on Orbital Market!|Trailer video|
My goal?
After creating the archery system for Aron's Adventure I received a lot of questions from people that wanted a system like that for the marketplace. My goal with this pack was to deliver an easy to use bow master Blueprint. I want people to make a child actor and then just change settings until they reach the settings they are happy with. I hope this gets to deliver. This system is 100% made in Blueprints and is easy to read and expand upon.
Settings:
Instant fire or draw?
Always aim, Toggle aim or hold to aim?
Quiver, no quiver, or quiver but ignore the animations?
UI options.
Controller aim assist?
Slow motion for aiming or slow motion for drawing?
What camera effects should happen at different stages?
Max range, damage, etc.
These are some of the questions you can answer by changing some bools and floats around. You can get vastly different results with just a few clicks of your mouse.
For the best overview of what's included in the pack I strongly recommend to check out the links above.



