**Steampunk-ish energy gun with high quality textures **
Geometry
Quad only topology, subdivision modifier ready for close ups.
The additional .max and .blend files are well put together with materials (Blender Cycles and Vray Next)
Textures you get:
The whole model requires a single PBR material including the following textures:
1. Color map
2. Metalness map
3. Roughness map
4. Normal map
5. AO map
6. Emission map
7. IOR map for better glass reflections
8. One additional normal map with Y channel flipped in case your engine doesn’t support OpenGL
You need help using the model? leave a comment!