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الوصف

Immersive Focus Hint System is a modular contextual interaction toolkit for horror, puzzle, investigation and exploration games.


It helps you guide the player’s attention, display contextual prompts and connect interactive objects to your gameplay without rebuilding an interaction framework from scratch.


Configure interactions from the dedicated Immersive Focus Hint Studio, then connect them to doors, chests, readable objects, collectibles, puzzles, NPCs or your own gameplay systems through UnityEvents.


CORE WORKFLOW


1. Add the system to your scene.

2. Create or select an interaction.

3. Configure its text, input mode, timing, audio and events.

4. Preview and validate the interaction from the Studio window.

5. Connect your own gameplay response through UnityEvents.


INTERACTION DETECTION


Interactions can be discovered through trigger zones, camera raycasts or a combination of both. Optional look-direction checks, maximum focus distance and delayed focus release help provide stable and intentional detection.


INTERACTION MODES


Create immediate press interactions, hold-to-complete actions or toggle interactions. Hold actions can display progress feedback, while cooldown and priority settings help prevent unwanted repetition or overlapping hints.


IMMERSIVE FOCUS HINT STUDIO


The included Studio window provides a centralized workflow for:


- Adding the complete hint system to a scene

- Browsing and selecting interactions

- Creating interaction presets

- Editing hint content and behaviour

- Configuring styles and accessibility

- Auditing missing or incomplete references

- Previewing interaction presentation


CUSTOMIZATION


Customize the system to match your project:


- Hint text and action labels

- Interaction keys and input modes

- Trigger and focus distance

- Hold duration and cooldown

- Audio feedback

- Icons and UI presentation

- Visual styles

- Text scale and background opacity

- High-contrast presentation

- Reduced-motion behaviour

- UnityEvent responses

- Localization through a custom provider


INCLUDED EXAMPLES


Two demonstration scenes are included:


- An atmospheric demonstration featuring doors, readable objects, environmental clues and chest interactions.

- A playable character demonstration featuring movement, focus detection, hold interactions and animated object responses.


The examples are designed to show how the system can be connected to a project and can be replaced with your own characters, environments and gameplay logic.


DOCUMENTATION


Illustrated PDF documentation is included with installation instructions, component explanations, Studio workflow guidance and demonstration scene information.


RENDER PIPELINE


The included demonstration visuals were created and tested primarily with the Universal Render Pipeline. The interaction scripts are modular and can be adapted to other rendering setups.


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