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Medium 1 für Eintrag Construction Effect

Beschreibung

Operation Video Preview:  

Google Drive:

https://drive.google.com/file/d/1BLq6rXEurIlBAEJ_ou92IkMDiLbE0NJv/view?usp=sharing

It includes two types of building effects: Fragmented Structure and Distorted Structure. They can be used in some science - fiction or eerie scenes to form walls, floors, or twisting corridors. The degree of fragmentation or distortion changes in real - time according to the character's position.
It is recommended that you read the documentation (with the link to be provided later) before purchasing. Based on the operation instructions in the documentation and your own needs, determine whether to make a purchase.

Documentation:

Google Drive:

https://drive.google.com/file/d/1-DVo5qQaasXYeBTbU-5TggapHXNyYRum/view?usp=sharing

【Update: Dec 25, 2025】

https://drive.google.com/file/d/1muTiDf0AUE1BHGS9iQL_5cTZ3cSSdfwo/view?usp=sharing

  • Optimized the collision failure issue of the BP_Spline_MeshTwist_Rotate asset, which functioned normally in the editor but failed after packaging.

  • Optimized the collision mode of the BP_Spline_MeshTwist_Rotate asset: collision meshes and visible meshes can be configured independently. That is, low-poly meshes can be selected for collision calculation while high-poly meshes for visual display, so as to reduce the negative impact of complex collision computations on performance.

  • Added a new feature: Trigger targeted angle twisting of the BP_Spline_MeshTwist_Rotate asset via events (e.g., collision volume detection). The BP_Trigger_Event_Twist is used in the example, and the target angle can be configured in the Details panel. Optionally, you can enable the Hide in Game option for direct in-game implementation.

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