
설명
Project: Simple Spline Pipes (Blueprint-only)
Engine Version: Unreal Engine 5.8
Type: Procedural spline-based pipe Blueprint
Main Blueprint
BP_SplinePipe — The primary actor that users place in your levels
Features spline component for path definition
Spline Mesh Components for pipe segments with optimized draw calls
HISM (Hierarchical Instanced Static Mesh) for connection meshes
Automatic UV tiling (maintains consistent texture density across varying segment lengths)
Meshes
SM_PipeSpline — Spline Mesh Components: 768 triangles LOD0
SM_PipeConnection — Connection/joint mesh (instanced via HISM): 128 triangles LOD0
Materials:
1 master material + 3 insances
M_PipeSpline_Master — Base master material
M_PipeSpline_Shared — Shared material variant
M_PipeSpline_Tiled — Material Instance with UV tiling enabled (Static Switch Parameter)
M_PipeConnector — Connection mesh material
Textures (packed ORM format)
T_Pipe_Normal — Normal map
T_Pipe_ORM — Combined Occlusion/Roughness/Metallic
T_RustMask_RG — Rust mask (RG channels)
T_PipeRust_Normal
Maps:
Overview, Demo




