
説明
📖 Documentation | 🎮 Playable demo | 📽️ Videos will be available later
ADS Dialog System is a modular dialogue system for Unreal Engine 5. It is part of ADS Framework, a collection of independent systems that can be used on their own or combined depending on the needs of your project.
ADS Dialog System provides a centralized dialogue framework with Classic and Travel conversations, speaker data, player choices, camera changes, dynamic text, and dialog UI orchestration.
This plugin is built around a Game Instance Subsystem, Blueprint dialog logic, Actor Components for speakers, dedicated conversation and speaker Data Assets, camera presets, UI widgets, and Enhanced Input contexts. It provides a technical foundation and reusable tools to help structure your project logic while keeping your own gameplay rules, interfaces, visuals, and final design under your control.
The system is designed to support NPC conversations, narrative sequences, branching player choices, quest-related conversations, and dialogues that can continue while the player moves. It can be used with your own architecture, with other Fab assets, or with other ADS Framework systems if your project needs them.
Important:
A Framework is not a template. This system is part of a Framework. It provides a technical foundation, architecture, reusable tools, and integration points, but it does not automatically create the final narrative content, quest logic, save system, localization, production-specific UI design, art direction, or complete game logic for your project.
Before purchasing, it is strongly recommended to read at least the Foreword, System Description, and What the System Does Not Do sections of the documentation.









