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Short description:
The free runtime for OverCrowd crowd packs. Drop in thousands of animated, varied characters with a pack, with no setup or baking required.
GET CROWDS at: https://bigshovel.studio
Description:
OverCrowd Lite is the free runtime for OverCrowd crowd packs, such as StadiumPack. It's built on the same engine as OverCrowd, the UE5 crowd plugin trusted by more than 700 creators, and plays back fully configured crowds of thousands of animated characters using Niagara and Vertex Animation Textures, with a minimal performance footprint.
Lite works with ready-made pack content. Every character, outfit, animation and crowd setup comes pre-built in the pack, so there's nothing to bake or convert. Install Lite, open the pack and press Play.
What OverCrowd Lite does
Renders thousands of characters as Vertex Animated Instanced Static Meshes
MetaHuman-based characters with facial animation, independent of the body
Population tools: draw a box to fill it with seats and spectators
Runtime animation switching, e.g. home fans cheer while away fans react
Animation Modifier volumes to blend animations across sections of the crowd
Automatic LODs, from wide shots down to close-ups
What needs a pack
OverCrowd Lite doesn't create new characters or bake new animations. All characters and animations come from OverCrowd packs here: https://bigshovel.studio
Available packs
StadiumPack: 30+ cheering and booing animations with facial animation, 8 parameterised heads, 20+ outfits, team reactions, and draw-to-populate seating. [link]
More packs coming soon.
Need something custom?
For custom characters, your own animations, integration into an existing project, or broadcast and virtual production crowds, the full OverCrowd toolset is available with 1-to-1 professional support. Get in touch through Discord.
Support and contact
Discord: discord.gg/CJjzYTTchh
Email: [email protected]
Features:
GPU-accelerated crowd rendering using Hierarchical Instanced Static Meshes driven by Vertex Animation Textures (VAT)
Wardrobe system: gameplay-tag driven character variation, per-body-part compartments
Wardrobe Editor: drag-and-drop authoring, bulk edit, animation sets
Scene population and actor painting tools for placing crowds
Points of Interest: sphere volumes that trigger animations
Code Modules:
OverCrowd (Runtime)
OverCrowdEditor (Editor)
Technical details
Number of Blueprints: 27
Number of C++ Classes: 60 (plus 67 structs and 18 enums)
Network Replicated: No
Supported Development Platforms: Windows (Yes), Mac (No)
Supported Target Build Platforms: Win64
Documentation Link: https://www.youtube.com/playlist?list=PL4TWJ0bKFM-AEYSOOriOl6dFpttVimQ7m
Example Project: https://drive.google.com/drive/folders/1SvEEDRJb7RLzKhah-iw39sstY2aQ5qBf?usp=sharing
Engine versions: [5.7]
Platforms: [Win64]
Requires an OverCrowd content pack for full use
Important/Additional Notes:
Windows only. The plugin's modules declare a Win64 PlatformAllowList.
Lite edition. The full version adds Niagara crowd rendering, the Mask Manager, accessory alignment, steering and avoidance, formations and choreography.
Plugins that need to be enabled - [GameplayTagsEditor, Niagara, EditorScriptingUtilities, GeometryScripting]

