
Descrizione
Provides an actor component and a list of blueprint functions for storing and retrieving values, spawning stored actors, and creating, loading, and deleting save slots. It also provides an interface for blueprint implementable events, and an entry to project settings to change project-wide settings, like the name of the .sav file, multithreading, and whether to use a single file for all slots or a different file for each slot.
Join the discord to access a demo project that's a small game with examples of how to use the system. To join the discord after buying the plugin, go to the plugins tab, locate the Save Game Library plugin, and then click the Support button.








