Skip to content

Description

Update 12 April 2019:

BP fixes in 4.22.

Addition of abdominal movement.

Material settings by dynamic material instance.

Preview:https://youtu.be/YxGfd5ZmhMo

The main content of this asset is Tarantula's 3D model, Animations, Textures, and a Blueprint for the character to crawl on the wall (BP_TarantulaCharacter).

BP_TarantulaCharacter is controlled with blending FABRIK and TwoBoneIK.

The posture of the body is calculated from the position of the leg and the normal of the ground.

BP_TarantulaThirdPersonCharacter is an operable character.

BP_TarantulaRandomWalkCharacter is a character that behaves randomly.

Technical Details

Features:

  • Blueprint for crawling on the wall (BP_TarantulaCharacter)

  • Operable character (BP_TarantulaThirdPersonCharacter)

  • FootIK

  • 5 Texture variations

  • Two types of models (Wooly and furless) and two LODs

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Vertex counts of characters:

Mesh_TarantulaFurlessLowPoly: 1979

Mesh_TarantulaFurlessMiddlePoly: 7914

Mesh_TarantulaWoolyLowPoly: 7165

Mesh_TarantulaWoolyMiddlePoly: 13388

Texture Resolutions:

Body Base color: 1024x1024

Body Normal map: 1024x1024

Body Roughness: 512x512

Fur Base Color: 256x256 or 512x512

Fur Normal map: 256x256 or 512x512

Number of Animations: 42

Animation types (Root Motion/In-place): Both (42 Animations + 19 Root motion variations)

Supported Development Platforms: Windows, Mac OS

Supported Target Build Platforms: Windows, Mac OS

Documentation: http://eizouasobi.blogspot.jp/search/label/UnrealTarantula

Important/Additional Notes: Bone count 70

Included formats

  • logo of Unreal Engine format