
説明
A set of 3D game-ready assets featuring traditional Asian hanging lanterns, with texture and decor variations, designed for use in video games, films, animations, and digital scene design. The collection includes 10 different lantern types, along with several hanging decorations and fringe styles. These customizable elements allow you to mix and match components to create unique lantern designs. With just one set, you can bring the atmosphere of Japan to your game or project, making it perfect for adding authentic cultural details to your digital scenes.
Technical information (per asset)
SM_LanternJapan_02_Lantern_01_A
Polycount: 4102 triangles
Texture sets number: 1
Texture size: 2048х2048
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
Model format: fbx
SM_LanternJapan_02_Lantern_02_A
Polycount: 3910 triangles
Texture sets number: 1
Texture size: 2048х2048
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
Model format: fbx
SM_LanternJapan_02_Lantern_03_A
Polycount: 4340 triangles
Texture sets number: 1
Texture size: 2048х2048
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness, TintMask, TintMaskRGB
Model format: fbx
SM_LanternJapan_02_Lantern_04_A
Polycount: 2948 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
Model format: fbx
SM_LanternJapan_02_Lantern_05_A
Polycount: 6122 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
Model format: fbx
SM_LanternJapan_02_Lantern_06_A
Polycount: 1466 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
Model format: fbx
SM_LanternJapan_02_Lantern_07_A
Polycount: 3684 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
Model format: fbx
SM_LanternJapan_02_Lantern_08_A
Polycount: 1314 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
Model format: fbx
SM_LanternJapan_02_Lantern_09_A
Polycount: 2274 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
Model format: fbx
SM_LanternJapan_02_Lantern_10_A
Polycount: 1794 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
Model format: fbx
SM_LanternJapan_02_Fringe_01_A
Polycount: 716 triangles
Texture sets number: 1
Texture size: 2048х2048
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
Model format: fbx
SM_LanternJapan_02_Fringe_02_A
Polycount: 1775 triangles
Texture sets number: 1
Texture size: 2048х2048
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
Model format: fbx
SM_LanternJapan_02_Rope_01_A
Polycount: 16 triangles
Texture sets number: 1
Texture size: 2048х2048
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
Model format: fbx
SM_LanternJapan_02_Rope_02_A
Polycount: 8 triangles
Texture sets number: 1
Texture size: 4096х4096
PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
Model format: fbx









