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HONG KONG Urban Market Chaos - Modular ASIAN Megacity & Neon Noir Streets 제품 등록을 위한 미디어 1개

설명

Build a Cyberpunk city, Bustling Night Market, Neon noir city, and mordern asian city.

Documentation

The HONG KONG Urban Market Chaos is a massive, game-ready environment megapack designed for Unreal Engine 5. Featuring 423 highly detailed meshes, 62 pre-assembled Packed Level Actors (PLAs), and a dynamic Rain system, this toolkit provides everything you need to create dense, realistic cyberpunk streets, bustling night markets, or modern Asian cities.

If you are building a cinematic neon-noir thriller, an RPG, or an urban survival game, this pack is heavily optimized with an efficient pipeline to save your Team hundreds of hours of production and level design time.

Key Features:

  • 62 Pre-Assembled PLAs: Instantly drag and drop fully constructed market stalls, shops with fake interiors, multiple HK residential buildings, and two modern glass buildings directly into your map.

  • Modularity: Build your own metropolis using massive modular architectural kits for residential blocks, modern glass buildings, traditional market gates, and pedestrian bridges.

  • Dynamic Rain VFX & Wet Shaders: Instantly change the mood with our 1-click Rain System Blueprint. Features an optimized Niagara VFX system (rain, mist, wind debris, and water splashes) paired with reacting wet puddle materials.

  • 21 Working Blueprints: Speed up production using the Array-Based Procedural Builder to generate modular walls with a slider, skipping manual placement.

  • Massive Prop Library: Populate your world with authentic street clutter: plastic dining stools, food crates, trash cans, glowing Asian lanterns, rusted AC units, and emissive neon signs.

Technical Specifications:

  • Number of Unique Meshes: 423

  • Packed Level Actors (PLAs): 62

  • Level Instances: 62

  • Blueprints: 21

  • Collision: Yes (Custom collision for complex meshes; Auto-generated collision for simple meshes)

  • LODs: Yes (Auto-generated in-engine. Nanite is NOT used in this project)

  • Master Materials: 16

  • Material Instances: 146

  • Material Functions: 26

  • Material Parameter Collections: 1

  • Textures: 313

  • VFX (Niagara Systems): 1 (Dynamic Rain System featuring Mist, Debris, and Collision-Based Water Splashes)

  • Audio/Sound Cues: 3

  • Supported Development Platforms: Windows, Mac

Should you have any questions about this megapack, feel free to ask us personally in our DISCORD or email us at [email protected].


Note: Current lanterns are added to PLA, which are static. If you wanna lanterns to move, please take them out of PLA, but if your priority is performance, keep them in PLA. 

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