
Description
White Clover | Nanite Foliage is a high-quality Unreal Engine 5 asset pack featuring 12 full-geometry clover and flower meshes, ideal for crafting realistic landscapes, fields, or dense foliage. Optimized for Nanite and Lumen with opaque materials, it delivers superior visual fidelity and performance across close-up and expansive scenes. Using Pivot Painter 2, the meshes feature shader-level wind animations, outperforming traditional wind animation for efficiency. This is a passion project of mine, more plants will come!
Launch trailer: https://www.youtube.com/watch?v=jZzcXXotmoc
Key Features:
12 unique full geometry meshes.
Pivot Painter 2 wind.
Single master material for all the meshes with a simple setup.
Material instances for each mesh.
Meticulously colored to achieve a lifelike appearance.
Carefully chosen details of geometry to make sense in a game.
Approximately 1/10 000 chance of four clovers when using the foliage type instances.
Supports Unreal Engine’s foliage painting tool for easy placement.
Prepared foliage type instances for each mesh with settings for size and density.
Material parameter collection is gathered from pivot painter 2 material functions to control speed, rotation and direction of wind on all meshes in this pack.
Material parameter collection for changing color temperature of all meshes.
Vertex painted details.
Size of the asset pack is only 35Mb.
Supported engine versions
5.6
5.5
5.4
5.3
Installation Instructions
Purchase and download White Clover | Nanite Foliage from Fab.
In the Epic Games Launcher, go to Library > Vault, locate the pack, and click Add to Project.
Select your project or create a new one to import the asset.
Quick Start Guide
Create or open a level with a landscape.
Drag and drop the foliage type instances of choice into the foliage tool and start painting.
Use the two material parameter collections to control the wind speed, rotation, direction and color temperature of all meshes in this pack.
Experiment with what meshes you like. Tip: mix with my other free asset Kentucky Bluegrass.
Content
12 meshes with vertices count between 221 - 18 501
12 foliage type instances with pre configured size and unique density on all meshes to give you a good starting point
1 material
1 4k texture and 3 2k textures.
24 position maps for pivot painter 2
76 material instances
1 material parameter collection for controlling the wind of all meshes in this pack
1 material collection to control the color temperature of all the meshes in this pack
9 pivot painter 2 material functions(they are engine default except for collection of material parameters)
Material setup
1 master material consisting of 1 base texture, 1 normal map, 1 imperfection texture, parameters for color tweaks and pivot painter 2 material functions. Features a two-sided foliage shading model for realistic light transmission. Custom nodes to white balance in color space HSV.
1 or 2 material instances per mesh for getting the position maps and for activating and tuning the wind levels. One is for the clover which uses level 1 and level 2 wind. One is for the flower which uses level 1 wind.
2 or 3 material instances for the 3 clover material slots with double sided materials for the leaf and single sided material for the stem.
5 material instances for the flower, the “leaves” are double sided materials and the rest are single sided materials.
There are vertex painted details on the leaves which is an off white color corrector.
Changelog
Version 1.2 (28’th of June 2025)
- Configured ambient occlusion to make the meshes look more realistic in shadows.
Version 1.1 (18'th of June 2025)
- Improved the colors to match other assets better, warmer.
Version 1.0 (24’th of May 2025):
- Initial release






