Description
General
Game-ready low-poly PBR model of a post-apocalyptic two-story house.
Optimized for real-time use in Unreal Engine and Unity.
Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.
Geometry
Polygons: 3,567
Triangles: 6,777
Vertices: 4,438
Mesh Format: Low-poly, optimized for real-time
UVs: Overlapping
LODs: Not included
Textures
Resolution:
4096×4096
Workflow: Metallic / Roughness
Texture Maps:
BaseColor
Diffuse
Normal (baked from high-poly)
Roughness
Metallic
Specular
Glossiness
Formats: TGA
Included Files
FBX
OBJ
Blender Project (.blend)
3ds Max Project (.max)
Unity (.unitypackage)
All texture maps (TGA, 4096×4096)
Compatibility
Unreal Engine
Unity
Any standard PBR rendering pipeline
Marmoset Toolbag
Use Cases
Post-apocalyptic settlements
Survival bases and shelters
Environmental storytelling props
RTS buildings
Wasteland towns and ruined cities
Real-time cutscenes and cinematics
Presentation
Rendered in Marmoset Toolbag
Neutral lighting for accurate PBR material representation




















