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Description

General

Game-ready low-poly PBR model of a post-apocalyptic two-story house.
Optimized for real-time use in Unreal Engine and Unity.
Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.

Geometry

Polygons: 3,567
Triangles: 6,777
Vertices: 4,438
Mesh Format: Low-poly, optimized for real-time
UVs: Overlapping
LODs: Not included

Textures

Resolution:

4096×4096

Workflow: Metallic / Roughness

Texture Maps:

BaseColor
Diffuse
Normal (baked from high-poly)
Roughness
Metallic
Specular
Glossiness

Formats: TGA

Included Files

FBX
OBJ
Blender Project (.blend)
3ds Max Project (.max)

Unity (.unitypackage)
All texture maps (TGA, 4096×4096)

Compatibility

Unreal Engine
Unity
Any standard PBR rendering pipeline
Marmoset Toolbag

Use Cases

Post-apocalyptic settlements
Survival bases and shelters
Environmental storytelling props
RTS buildings
Wasteland towns and ruined cities
Real-time cutscenes and cinematics

Presentation

Rendered in Marmoset Toolbag
Neutral lighting for accurate PBR material representation

Included formats

Additional files